I was actually very excited to see what was on offer with the Oculus Rift, because it was a lot like VR, only with a headset instead of a computer screen.
And the thing is, Oculus is still trying to figure out how to make that kind of experience.
Its only really available in the US, and it’s only available in select countries, and you have to buy an Oculus Pro or a Pro plus to be able to use it.
Oculus is hoping to have its first consumer VR game in place by 2019, but that’s not exactly out of the question.
The company is also working on a smartphone version.
And it is working on something called Oculus Touch, which Oculus has been working on for a while, and this is just a follow-up.
Oculus Touch is going to be really cool.
I’m really excited about that.
The problem with Oculus Touch and its potential is that it’s not really a smartphone game.
It’s going to have a very similar look and feel to its own Touch app.
And so it’s kind of like a hybrid between a smartphone and VR.
And then there’s also the Oculus SDK, which is Oculus’ software-as-a-service that makes the experience that much more immersive.
And I think it’s going for the “virtual reality in the home” idea, which would be the first step towards a home-based VR experience.
Oculus, of course, is also trying to make a lot of money from VR games, but there’s a big disconnect between what it’s doing and what it wants to be doing with its business.
It wants to make VR games for consoles, and to make games for phones.
And that’s a really big opportunity.
If Oculus wants to continue building the VR business, it’s got to make sure that it continues to be as inclusive and accessible as possible, because the VR ecosystem is really starting to take off.
That’s something that is going on with a lot more developers, a lot less competition.
And Oculus is really excited to be involved in that, because they have an opportunity to build on the success of its Touch app, and the success that’s already been had with Touch, and make more games.
They are already a very important part of the VR economy, and I’m very excited about where they’re going.
And VR is not the only thing in this space that has taken off.
The other thing that’s really going on is that you’ve got virtual reality headsets like the HTC Vive, which you can buy and try out on the Oculus Store, and that’s one of the big reasons why it’s been such a big success.
And as you’ve seen with the Samsung Gear VR, HTC is also releasing its own headset that has a similar look to the Oculus Touch headset, and they are also working with Google on a headset that’s going towards making its own version of VR.
But the Oculus headset is just one piece of this, because we are now at a point where it’s very important for VR to be accessible to everyone.
It really does mean that every home is going be able, in some way, to have something in VR, whether that’s through the Oculus store or some other means.
And at this point, that’s something people are actually starting to see.
It doesn’t mean that they are all going to use the Oculus app every day, but at the same time, it does mean there is a lot happening in VR that people don’t have access to.
I really think that’s an exciting time for VR.
The thing is that at this stage, there are a lot fewer developers, so there’s not much of an opportunity for anyone to do something groundbreaking.
And if you look at the Oculus community, there is still a lot going on, and there are some really talented people, but we’re not seeing a lot new games.
There is a big gap in terms of content, and we’re still seeing a whole lot of the same stuff.
But I think there is an opportunity here for VR, and not just VR developers, to do more of what they’re doing now.
So that’s definitely something that’s exciting to me.
The question is, do you really want to see more games coming out?
I think the more content that you have, the more opportunities you have for creativity.
And even the things that you already see are going to get a little bit more complicated and interactive.
So I’m excited about the Oculus VR team, but I’m also worried about where that space is going.
Oculus has this really good deal on a lot to do in VR right now, but what if we want to have more of those games come out?
What if we get a lot better quality and more interesting VR experiences?
If you want to buy a pair of Oculus Rift DK2s and have a lot fun, you might want to consider going for those games instead.
But if you don’t, you may end up